Bridging the gap between high-performance game logic and scalable web architecture. With a foundation in Modern C++ and Unity 6, and a specialized stack in React/Python, I engineer robust, data-driven applications from the kernel to the UI. Based in Mid-Missouri, I focus on building systems that are as performant as they are intuitive.
Built with craft.
Shipped with intent.
Performance First
Utilizing Unity 6 and VFX Graph to push visual boundaries without compromising on-device efficiency. Every system is profiled and optimized before it ships.
Scalable Architecture
Implementing decoupled REST APIs and Object-Oriented Design Patterns โ FSM, Observer, Factory โ for long-term project maintainability and team scalability.
Full-Lifecycle Ownership
From Linux/VPS server hardening with Nginx to frontend state management in React, I manage the entire deployment pipeline end-to-end.
Farmer's Market Sim
A cozy simulation built in Unity 6, engineering a grid-based stall placement system and a ScriptableObject-driven economy for crop types, pricing, and seasonal demand. Alongside this, the Candy-Themed RTS is in early faction design โ three factions (Sweet, Sour, Chocolate) with a modular unit class system and shared resource economy.
View All Games โLifeHub โ Capstone
A comprehensive productivity ecosystem using a React frontend and Python/Flask REST API, with secure user authentication, third-party API integrations, and real-time data visualization for habit tracking and workflow optimization.
View All Projects โLet's architect the next big project.
Currently accepting inquiries for Full-Stack Development, Unity 6 Systems Engineering, and Technical Collaboration. Whether you have a clear vision or a complex problem to solve, let's build a solution that scales.